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Lanzamientos / Parche 1.1.2 Disponible para el PTU
« en: 28 de Abril de 2015, 11:17:31 »
CIG ya ha habilitado la descarga del parche 1.1.2 para el PTU que, corrige como de costumbre, bugs y mejora la estabilidad del online (ya veremos si consiguen esto) Pero la principal novedad es la inclusión del modo tutorial para el Arena commander que dará unas lecciones básicas del juego para aquellos que no tengan tan claro su funcionamiento.
NOTAS DEL PARCHE
https://forums.robertsspaceindustries.com/discussion/255962/ptu-1-1-2-patch-notes
He aqui un video:
¿Qué os parece? Yo lo encuentro bien enfocado, es el tipo de tutorial que me gusta.
NOTAS DEL PARCHE
https://forums.robertsspaceindustries.com/discussion/255962/ptu-1-1-2-patch-notes
Spoiler for Hiden:
Additions:
»Gameplay
Added a flight tutorial to the game
Added a conversation system that allows NPCs to detect a character's location and initiate dialogue
Added backend functionality for game events to disable and enable specific ship controls and ship systems
Added an in-hangar flight system for usage in the tutorial
»Ships
Added animation to the thruster irises on the Cutlass
Added audio for getting into the cockpit of the Redeemer
Added dust effects for when thrusters are being used inside of the hangar
»User Interface
Added screen effects for tutorial Hint Nodes
Added icons and images for the tutorial hints
Added images for tutorial mode select
Added visual shader in holotable to identify what items where purchased through REC
Implemented UI messages to players explaining reasons they may have been kicked back to the hangar
»Environment
Added animations and audio for the hangar doors of the Asteroid hangar in the tutorial to open and close
Added animating time-out meter in Capture the Core
Added new hangar flair Khartu-Al miniature
Balance/Tweaks:
»Gameplay
Capped party size to 4 players for public games aside from Murray Cup Racing
Multi-crew functionality - passengers are killed when the pilot dies or disconnects to prevent characters from getting stuck
Updated finding a public match so the server now finds the best fit rather than stopping at the first match it finds
»Components
Balance pass on Tempest missiles - toned down Field of View, Speed, and Turning Speed
»User Interface
Tweaked lobby UI screen transparency, making the hangar less visible through the UI
Fixes:
»Gameplay
Fixed radar / landing system not working when a copilot enters the ship before a pilot
Fixed an issue that would cause the character to automatically interact with some objects after having left the sim pod
Fixed an issue where the player would lose connection when exiting the holotable and become stuck on an infinite loading screen
Fixed an issue reported during the Public Stress Test's where some members would get an "ERROR - Disconnection (Code 17) Unlocalized Error" at the end of a match
Fixed an animation issue when the player is sprinting
Fixed an issue where players could enter each other's ship while in flight
Fixed an issue where decoupled mode was sometimes not disabled when taking off from a landing pad
Fixed an issue when respawning, the ship had a chance to turn either left or right
»Ships
Fixed 'launched complete' dialogue issue with the 300 series
Fix for the 300i's ladder causing the ship to wobble once landed
Fixed an issue where the 300i did not have boost VFX for its main thrusters
Fixed an issue where the 315p's main thruster effect was slightly off center
Fixed missing power throttle art in Aurora's power management ship HUD
Fixed the issue where the Aurora LN lost its wing hardpoints
Fixed the ability to equip Scorpions on the Gladius wing hardpoints
Fixed height of Super Hornet F7C-M's starboard side landing gear to be flush with front landing gear
Fixed the M50's starboard wheel from briefly detaching itself from its strut when being deployed during landing
Fixed a collision issue preventing the player character from entering the Cutlass from the rear
Fixed an issue where the player would be sunken into the pilot seat of the Freelancer Max
Fixed missing collision from the Redeemer's turret seat
Fixed incorrectly positioned decals on the landing gear of the Retaliator
»Components
Fixed missing muzzle flash from 9-series Longsword
Fixed an issue where missile racks were not appearing in the holotable when an Aurora was selected
»User Interface
Updated default gamepad controller image - strafe forward is now on Left Trigger+Right Bumper (LT+RB) and strafe back on Left Trigger+Left Bumper (LT+LB)
Fix for not being able to cancel a lobby match search
Fixed an issue where loading back into a lobby would reset the ship selection to its default
»Environment
Fixed an issue that was causing small asteroids to have metallic audio when shot
Fixed an issue where both rings in Capture the Core appeared blue
Fixed an issue where tutorial hanger was present in Dying Star Multiplayer Free Flight
Fixed an issue with missing collision on space debris in Broken Moon
Fixed graphical issues with catwalks in the Self Land hangar
Fixed Murray Cup poster not appearing in Asteroid hangar
»Gameplay
Added a flight tutorial to the game
Added a conversation system that allows NPCs to detect a character's location and initiate dialogue
Added backend functionality for game events to disable and enable specific ship controls and ship systems
Added an in-hangar flight system for usage in the tutorial
»Ships
Added animation to the thruster irises on the Cutlass
Added audio for getting into the cockpit of the Redeemer
Added dust effects for when thrusters are being used inside of the hangar
»User Interface
Added screen effects for tutorial Hint Nodes
Added icons and images for the tutorial hints
Added images for tutorial mode select
Added visual shader in holotable to identify what items where purchased through REC
Implemented UI messages to players explaining reasons they may have been kicked back to the hangar
»Environment
Added animations and audio for the hangar doors of the Asteroid hangar in the tutorial to open and close
Added animating time-out meter in Capture the Core
Added new hangar flair Khartu-Al miniature
Balance/Tweaks:
»Gameplay
Capped party size to 4 players for public games aside from Murray Cup Racing
Multi-crew functionality - passengers are killed when the pilot dies or disconnects to prevent characters from getting stuck
Updated finding a public match so the server now finds the best fit rather than stopping at the first match it finds
»Components
Balance pass on Tempest missiles - toned down Field of View, Speed, and Turning Speed
»User Interface
Tweaked lobby UI screen transparency, making the hangar less visible through the UI
Fixes:
»Gameplay
Fixed radar / landing system not working when a copilot enters the ship before a pilot
Fixed an issue that would cause the character to automatically interact with some objects after having left the sim pod
Fixed an issue where the player would lose connection when exiting the holotable and become stuck on an infinite loading screen
Fixed an issue reported during the Public Stress Test's where some members would get an "ERROR - Disconnection (Code 17) Unlocalized Error" at the end of a match
Fixed an animation issue when the player is sprinting
Fixed an issue where players could enter each other's ship while in flight
Fixed an issue where decoupled mode was sometimes not disabled when taking off from a landing pad
Fixed an issue when respawning, the ship had a chance to turn either left or right
»Ships
Fixed 'launched complete' dialogue issue with the 300 series
Fix for the 300i's ladder causing the ship to wobble once landed
Fixed an issue where the 300i did not have boost VFX for its main thrusters
Fixed an issue where the 315p's main thruster effect was slightly off center
Fixed missing power throttle art in Aurora's power management ship HUD
Fixed the issue where the Aurora LN lost its wing hardpoints
Fixed the ability to equip Scorpions on the Gladius wing hardpoints
Fixed height of Super Hornet F7C-M's starboard side landing gear to be flush with front landing gear
Fixed the M50's starboard wheel from briefly detaching itself from its strut when being deployed during landing
Fixed a collision issue preventing the player character from entering the Cutlass from the rear
Fixed an issue where the player would be sunken into the pilot seat of the Freelancer Max
Fixed missing collision from the Redeemer's turret seat
Fixed incorrectly positioned decals on the landing gear of the Retaliator
»Components
Fixed missing muzzle flash from 9-series Longsword
Fixed an issue where missile racks were not appearing in the holotable when an Aurora was selected
»User Interface
Updated default gamepad controller image - strafe forward is now on Left Trigger+Right Bumper (LT+RB) and strafe back on Left Trigger+Left Bumper (LT+LB)
Fix for not being able to cancel a lobby match search
Fixed an issue where loading back into a lobby would reset the ship selection to its default
»Environment
Fixed an issue that was causing small asteroids to have metallic audio when shot
Fixed an issue where both rings in Capture the Core appeared blue
Fixed an issue where tutorial hanger was present in Dying Star Multiplayer Free Flight
Fixed an issue with missing collision on space debris in Broken Moon
Fixed graphical issues with catwalks in the Self Land hangar
Fixed Murray Cup poster not appearing in Asteroid hangar
He aqui un video:
¿Qué os parece? Yo lo encuentro bien enfocado, es el tipo de tutorial que me gusta.